Summary:
German SME offers tailor-made game-based learning scenarios for industry, cultural and social organisations or scientific groups. The goal is to transport interactive content to the target group and to improve the impact, such as learning success, sustainable operation, social acceptance or sales improvement etc., while integrating a scientific impact measurement system to prove the success of the project. Outsourcing or subcontracing agreements are sought for entire project implementation.
Description:
Founded in 2020 the German SME has its core competencies in “Digital Learning”, “Serious Games” and “Gamification”, and develops solutions for clients and business partners for a broad range of applications.
The company is searching for project opportunities to support in the field of interactive learning scenarios, awareness raising and behaviour change. It has gained comprehensive experiences in cross-cultural project coordination in international cooperation working on a broad variety of mostly social topics. The company can steer and support the design, implementation and evaluation of capacity building activities by integrating motivational systems consisting of extrinsic and intrinsic motivators.
Therefore, it can operate in heterogeneous contexts as long as the project targets are linked to increasing the learning outcomes, boosting the motivation of the target group or nudging their behaviour towards a certain direction.
1) Gamified Learning Scenarios:
More than 30 game-based learning scenarios have already been implemented all over the world by managing cross-functional teams in the international context. Thus, future cooperation with international partners for creating solutions in e.g. cultural, social, environmental relevant contexts would be challenging.
Examples for already realised projects:
- Gamified Learning Course on reforestation in Afghanistan
- Gamified Learning course on energy efficiency in Vietnam,
Mongolia, Bangladesh, India, Nepal
- Gamified Learning course on social innovation for the peace support in Yemen
- Gamified training of trainers to support multipliers in their digital learning scenarios in cooperation with ILO (International Training Centre) and ETUI (European Trade Union Institute)
2) Serious Games:
The company offers the development of Serious Games, i.e. with “non gamified” applications from scratch to its implementation and evaluation that are tailored to the needs and limitations of companies.
Examples for Serious Games projects:
- The development in cooperation with an international and national team of 8 Serious Games on Peace Support for Yemen
- The development in cooperation with 4 local development studios of the first Pan-African Serious Game on Entrepreneurship Education for the Tourism Sector
- The development in cooperation with local start-ups and the ITI university on 12 Serious Games for the blue collar labour market in Egypt
- The development of a Serious Game for the onboarding process and internalisation of the company values of an international logistics company
3) Training courses
The company has a profound background in product innovation management and also works with relevant experts in client oriented methods. In addition, they offer support for clients to manage development projects within workshops and training sessions.
Advantages related to standard methods and competing offers:
The integration of scientific impact measurement system allows the analysis and evaluation of the game-based projects. Even complex internal processes like awareness raising on certain topics by the user can be quantified using the system of the company. This combination of quantitative and qualitative data is rarely seen in the industry.
The company supports the conceptualisation of projects or takes over the entire project including analysis, design, development, implementation and evaluation of the solution.
The company is interested in working as a contractor preferable within middle-or long-term outsourcing agreements.
The advantage for the customer would be that he or she could save resources for maintaining an own software department, while having the option to resort to the cooperation of the company whenever it is required.
Subcontracting is the second option, which should be interesting e.g. for groups of companies and other organisations working in either private or public financed projects.
Type (e.g. company, R&D institution…), field of industry and Role of Partner Sought:
The ideal partner can be e.g. a manufacturer of technical products or software, who seeks an expert for:
- implementing e.g. a training session for staff or clients
- the design of the product and / or its operation panels
- improving sales outcome
- sustainable operation of products
Public organisations shall be interested in integrating a partner for realising, e-learning projects of social or environmental relevance.
Stage of Development:
Already on the market
IPR Status:
Secret Know-how
External code:
BODE20211201001